![]() ![]() The skills do some work mitigating the damage, but gems are needed to do the rest. The Monk has to go toe-to-toe with enemies that won't be stunned or immobilized. Increases all damage you deal by up to X% and your Movement Speed by X%, with less damage bonus the lower your Life, to a minimum of X%.ĭon't be surprised to see all three of the 5-Star "tank" gems in use here. Cannot occur more often than once every X seconds. When you take damage, you have X% chance to unleash retribution on all nearby enemies, dealing damage equal to X% of your maximum Life. Cannot affect the same target more often than once every X seconds. This poison spreads to nearby enemies if the victim dies. Your attacks have a X% chance to poison enemies, inflicting X% base damage +X every second for X seconds. ![]() Prevents fatal damage, and then grants a shield for X seconds that absorbs damage equal to X% of your base damage. ![]() Your Primary Attack has a X% chance to summon a charging spirit wolf that inflicts X% base damage +X to all enemies in its path. Your attacks have a X% chance to summon a shadow clone for X seconds that gains some of your abilities. Shield of Zen and Inner Sanctuary work together to make the Monk feel like a true tank. Place a runic circle of protection for X seconds that reduces all damage taken by you and your allies within the circle by X%.īetween Cyclone Strike for the groups and Seven-Sided Strike for bosses, the only worry for the build is how to survive the charge-up and cooldown times for each of these two skills. Protecting an ally will cause you to charge to their location and grant you both this shield. This shield also prevents all effects which cause loss of control of a character. Protect yourself or an ally with a shield that absorbs X damage for X seconds. Additional hits on the same target deal X% as much damage. Charging longer increases range, and damage up to X.ĭash rapidly between nearby enemies, striking X times for X damage per hit. Generate a vortex of wind that pulls in enemies and deals X damage. Each enemy player can be a teleport target only once every X seconds. You can teleport again after every third hit. Teleport to a nearby enemy and unleash a rapid succession of punches that each deal X to X damage. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |